UNRELEASED  /  iOS  /  2026

The rating system from basketball video games — earned with real reps.

Career mode
for your real
game.

GUARD SLASHER GD·SL·0001
Overall rating 0 Overall TOP —%
    CURRENT FORM SEASON 01
    Position
    Playstyle

    01—03How it works

    1. 01

      Train what you want to raise.

      Log the session. The attributes you actually worked go up — nothing else does. Shoot for an hour and your handle doesn't move.

    2. 02

      It decays if you stop.

      Leave an attribute alone and it slides back. Your overall is a reading of current form, not a career total you get to keep.

    3. 03

      The climb steepens.

      60 to 70 is a few honest weeks. 90 to 99 is a different life. The curve gets brutal on purpose, so the top of it means something.

      Effort required to gain one point, rising slowly from an overall of 60 and climbing near-vertically as it approaches 99. 60 99

    The part nobody else builds

    Decay is
    the honest
    part.

    Every other tracker only counts up. Miss three weeks and the app still tells you you're great, because it's adding to a pile you started two years ago.

    Here the number comes back down. Not as a punishment — as a reading. Your card shows the shape you're in now. Which is exactly why a high one is worth something: nobody is sitting on an 88 they earned last summer.

    A rating climbing from 74 to 87 over six weeks of training, then falling back to 81 over three weeks with no logged sessions.
    87 after six logged weeks 81 after twenty-one idle days

    PreviewThe ladder

    Every attribute has targets attached to it. Clear one, log it, and the attribute it feeds moves. You log it yourself — there's no camera and nothing to film.

    Preview only. The full ladder scales its targets to your current attribute — the higher you sit, the harder the same challenge gets.

    Where you'd land

    Almost
    nobody is
    up there.

    Rarity is computed from everyone logging, not from a table we made up. As the population trains, the tiers move.

    Distribution of player overall ratings. Most players sit between 60 and 75. Roughly 10 percent are above 78, and under half a percent are above 90.
    70+ 80+ 90+

    Build it.
    Then keep it.

    99 isn't out yet. Join the waitlist and you'll get early access before it opens to everyone — we'll email you the day it does.